Bu'aan kutaa 12ffaa ba'eera; bu'aa kee eessatti akka ilaaltu

Yaadannoo boqonnaa fi gaaffii shaakalaa

Boqonnaa 6 Teeknooloojii Odeeffannoo kutaa 9: Bu'uuraalee Piroogiraamiingii

Wanti fuula kana irra jiru hundi boqonnaa 6 kitaaba Teeknooloojii Odeeffannoo kutaa 9 tiif: wanta boqonnaan haguugu, yaadannoo gabaabaa, gaaffii shaakalaa deebii isaanii waliin, fi viidiyoo barnootaa bakka jirutti.

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Gaaffii shaakalaa boqonnaa 6

Boqonnaan 6 maal haguuga

  1. 1.Defining a Problem and Computational Problem
  2. 2.Steps in Problem Solving
  3. 3.Working with Flowcharts and Block Programming
  4. 4.Problem Solving Approaches
  5. 5.Unit Review Exercise

Yaadannoo gabaabaa boqonnaa 6

Kaardiiwwan fuula Teeknooloojii Odeeffannoo kutaa 9 irratti boqonnaa kana jala galmaa'an. Tokko tokkoon bani.

Yoom akka itti fayyadamtu

Caasaalee to'annoo yaasisaa fi algoorizimii keessatti adda baasuuf itti fayyadami.

Of eeggadhu

Boci daayimandii qofaa isaa murtoo agarsiisa. Irra-deddeebii kan ta'u yoo sararri yaasisaa gara duubatti deebi'e qofaadha.

Grade 9 Information Technology, fuula 217 irraa eegalee irraa qophaa'e; osoo hin ba'in dura yeroo lama mirkanaa'e

SadarkaaMala Waliigalaa PolyaFooyya'iinsa Saayinsii Kompiitaraa
1Rakkoo hubachuuRakkoo hubachuu
2Karoora baafachuualgorithm qopheessuu
3Karoora hojiirra oolchuuprogram barreessuu
4Irra deebiin ilaaluu fi babal'isuuprogram qoruu

Yoom akka itti fayyadamtu

Sadarkaalee sirnaawaa rakkoolee kompiitaraa hiikuuf yeroo qopheessitutti itti fayyadami.

Of eeggadhu

Sadarkaa 2ffaa algoorizimii osoo hin baasin dura gara koodii barreessuutti hin darbin.

Grade 9 Information Technology, fuula 217 irraa eegalee irraa qophaa'e; osoo hin ba'in dura yeroo lama mirkanaa'e

MalaEegalsiisaTooftaa Ijoo
Top-downRakkoo guddaa waliigalaaRakkoo guddaa gara modules xixinnoo salphaatti to'atamaniitti qoqqooda
Bottom-upModules xixinnoo dhuunfaaProgram guutuu ijaaruuf modules bu'uuraa jiran walitti qindeessa

Yoom akka itti fayyadamtu

Piroogiraamota walxaxaa ta'an deezayinii gochuuf tooftaa filachuu yeroo barbaaddutti itti fayyadami.

Of eeggadhu

Gubbaa-gara-jaleetti rakkoo guddaa gara xixiqqootti caccabsa, jalaa-gara-oliitti immoo kutaalee xixiqqoo walitti qindeessa.

Grade 9 Information Technology, fuula 217 irraa eegalee irraa qophaa'e; osoo hin ba'in dura yeroo lama mirkanaa'e

Gaaffii shaakalaa boqonnaa 6

Gaaffii filannoo 10 boqonnaa kana irratti barreeffaman, tokkoon tokkoon isaanii deebii fi sababa qabu. Deebii banuu dura yaali. Gaaffiin kun Ingiliffaa tiin.

Gaaffii 1

What is a precise sequence of instructions used to solve a computational problem in a human-understandable format?

  1. A.An algorithm
  2. B.A hardware device
  3. C.A secondary storage
  4. D.A network topology
Deebii fi sababa agarsiisi

Deebii: A An algorithm

Sababa

An algorithm is defined as a precise sequence of well-defined instructions for solving a problem, written in a form that humans can understand.

Gaaffii 2

Which flowchart shape is used to represent an Input or Output action?

  1. A.Diamond
  2. B.Parallelogram
  3. C.Rectangle
  4. D.Small circle
Deebii fi sababa agarsiisi

Deebii: B Parallelogram

Sababa

In standard flowcharts, a parallelogram represents material or information entering (input) or leaving (output) the system.

Gaaffii 3

What is the first step in George Polya's classic problem-solving method?

  1. A.Make a plan
  2. B.Execute the plan
  3. C.Understand the problem
  4. D.Review and extend
Deebii fi sababa agarsiisi

Deebii: C Understand the problem

Sababa

George Polya's four steps begin with step 1: Understand the problem.

Gaaffii 4

What type of computational problem has an answer that is strictly Yes or No?

  1. A.A search problem
  2. B.An optimization problem
  3. C.A counting problem
  4. D.A decision problem
Deebii fi sababa agarsiisi

Deebii: D A decision problem

Sababa

A decision problem is a type of computational problem where the only required answer is Yes or No, such as checking if an integer is even.

Gaaffii 5

A delivery company in Addis Ababa wants to compute the fastest possible driving route between two locations. Which type of computational problem is this?

  1. A.An optimization problem
  2. B.A decision problem
  3. C.A counting problem
  4. D.A non-computational problem
Deebii fi sababa agarsiisi

Deebii: A An optimization problem

Sababa

An optimization problem seeks the best possible solution, such as finding the fastest or shortest path between locations.

Gaaffii 6

In the Flowgorithm software, what is the output of the modulo operation 14 % 3?

  1. A.4
  2. B.2
  3. C.11
  4. D.17
Deebii fi sababa agarsiisi

Deebii: B 2

Sababa

The modulo operator (%) returns the remainder of integer division. Dividing 14 by 3 gives 4 with a remainder of 2, so 14 % 3 = 2.

Gaaffii 7

What are the actors or main movable characters called in the Scratch visual programming environment?

  1. A.Pallets
  2. B.Connectors
  3. C.Sprites
  4. D.Flow lines
Deebii fi sababa agarsiisi

Deebii: C Sprites

Sababa

In Scratch, sprites are the actors or characters that are programmed to perform actions on the stage.

Gaaffii 8

What is the process of breaking down a large, complex problem into smaller, manageable sub-problems called in the top-down approach?

  1. A.Desk checking
  2. B.Unit testing
  3. C.Modularization
  4. D.Optimization
Deebii fi sababa agarsiisi

Deebii: C Modularization

Sababa

Dividing a bigger problem into smaller sub-problems or modules is known as modularization.

Gaaffii 9

When adjusting Polya's problem-solving steps to computer science, which stage directly corresponds to Make a plan?

  1. A.Understand the problem
  2. B.Develop an algorithm
  3. C.Write the program
  4. D.Test the program
Deebii fi sababa agarsiisi

Deebii: B Develop an algorithm

Sababa

In computer science and IT, step 2 (Make a plan) is represented as developing an algorithm, which acts as the plan for solving the computational problem.

Gaaffii 10

A programmer develops separate individual modules to calculate the area of different shapes and then combines them into one large application. Which problem-solving approach is being used?

  1. A.Top-down approach
  2. B.Bottom-up approach
  3. C.Desk checking approach
  4. D.Non-computational approach
Deebii fi sababa agarsiisi

Deebii: B Bottom-up approach

Sababa

The bottom-up approach starts by designing and solving individual base modules first, and then integrates them together to construct the complete program.

Appiin boqonnaa kana irratti gaaffii 12 qaba; utuu hojjettuu ni sirreessa. Kan asii jiran 10 jalqabaa ti.

Fuula kitaabaa boqonnaa 6

Kitaaba barataa Teeknooloojii Odeeffannoo kutaa 9 guutuu, PDF bilisaan.

Maxxansa Ministeera Barnootaa, Ingiliffaa, Fuula 251

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